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Put All this to the.cs file

public void UseItemEffect(Player player, Rectangle rectangle)

{


 Lighting.addLight((int)((player.itemLocation.X + 6f + player.velocity.X) / 16f), (int)((player.itemLocation.Y - 14f) / 16f), 0.1f, 0.1f, 0.6f);


}

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