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List of Sounds

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The in game sounds are divided by the kind of effect and the particular version ("style") of that effect. E.g. effect=2 represents noises made by items, while effect=2 and style=6 represents the Magic Mirror noise (the number used in item .ini files is the type, assuming an effect number of 2). Some effects seem to have only one sound associated with them, while others have dozens.

In code, you can call sounds as such:

Main.PlaySound(int listid, int x, int y, int soundid)

X and Y can be -1 to have the effect played on the character at the center of the screen, but I find it's better practice to keep actual values there, such as (int)player.velocity.X, (int)npc.velocity.Y, etc.

Currently there seems to be a bug in tConfig where listid must be equal to soundid for the effect to work online.

If you want to use a custom sound, use soundHandler.soundID["ExampleSound"].

As of version 28.4 soundhandler is with a captial SoundHandler.soundID["ExampleSound"].

Contents

Effect NumbersEdit

0 Wooden thunk (general tile hit sound)
1 Player Hit (male)
2 Item Use Noises
3 NPC Hit Noises
4 NPC Death Noises
5 Player death
6 Bush sound (when plants are hit)
7 Receive Item
8 Door open
9 Door close
10 Interface Open
11 Interface Close
12 Menu Option Hover Noise (click)
13 Pot break (Glass, Bottles, Pots)
14 Zombie moaning
15 NPC Misc. Noises
16 Cloud sound when double jumping
17 Hermes Boots sound
18 money clink
19 Water sounds
20 female hit
21 Mining noise ("tick")
22 Hotbar Lock sound
23 Drowning noise
24 Chat Noise
25 Full mana bar sound (when the mana bar is fully recharged)
26 Monster Groaning
27 Pixie shimmering sound
28 Switch sound (lever, switch, pressure plate, timer)

Item Sounds (effect=2)Edit

  1. General Using Sound (for melee and most thrown stuff)
  2. Mushroom
  3. Potion Use
  4. Fallen Star, Life Crystal
  5. Arrow, Blowpipe Shooting Sound
  6. Magic Mirror
  7. Lower version of general using sound (deep swish)
  8. Demon Scythe, Dirt Rod, Orb of Light, Vilethorn
  9. Crystal Storm, Magic Missile, Star Cannon, Starfury
  10. Harpoon
  11. Guns
  12. Laser Rifle, Space Gun
  13. Water Spray
  14. Bomb Explosion
  15. Phaseblades
  16. Whoopie Cushion Fart
  17. Stinger Dart?
  18. Duplicate of #1
  19. Throwing sound (higher-pitched general use sound)
  20. Cursed Flames, Flamelash, Flower of Fire
  21. Water Bolt
  22. Motorized Tools (Drill, Chainsaw, Hamdrax loop this sound while being used)
  23. Motorized Tools Activation (plays with #22 at the start, but does not loop with it)
  24. Spectre Boots sound
  25. Fairy Bell
  26. Harp
  27. Coin Clink (Crystal Shard sound when broken)
  28. Ice Rod, Rainbow Rod
  29. Mana Crystal
  30. Ice Rod's Ice Block appearance sound
  31. Clockwork Assault Rifle
  32. Angel Wings / Demon Wings flapping sound
  33. Death Laser firing sound (Red lasers from the Destroyer and second-form Retinazer)
  34. Flamethrower
  35. Bell
  36. Shotgun
  37. Anvil clink

NPC Hit Noises (effect=3)Edit

  1. Default Hit Noise (quick splat)
  2. Skeleton
  3. Meteorhead, Projectiles (short whack)
  4. Possessed Armor (metal clank)
  5. Pixie
  6. Werewolf
  7. Wyvern
  8. Wall of Flesh (gross squish)
  9. Leech, The Hungry (squish/growl)
  10. Unicorn
  11. Snowmen

NPC Death Noise (effect=4)Edit

  1. Standard (splat)
  2. Undead "bleagh" (Zombies, Skeletons)
  3. Meteorhead, Projectiles (short dull impact)
  4. Bat
  5. Bone Serpent (animaly growl)
  6. Wraith (ethereal gasp)
  7. Pixie (tinkle)
  8. Wyvern (short, low animal growl)
  9. Vile Spit (short splat)
  10. Wall of Flesh (long loud roar)
  11. The Hungry (quick light squish)
  12. Leech, The Hungry II (heavy squish)
  13. (burp)
  14. All Hardmode Bosses (explosion)
  15. Snowmen (collapsing noise)

NPC Misc. Noise (effect=15)Edit

0. Monster Roar (when summoning boss)

1. Burrowing sound (Worm digging sound)

Water Sound (effect=19)Edit

0. Splash (when player or npc touch water surface)

1. Water "bloop" (when items falls into water)

Hints and TipsEdit

Try Romulan Paladin's Dust and Sound Catalog Mod in order to view / hear and shop for different dust and sounds in game with some degree of direct control.

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