The in game sounds are divided by the kind of effect and the particular version ("style") of that effect. E.g. effect=2 represents noises made by items, while effect=2 and style=6 represents the Magic Mirror noise (the number used in item .ini files is the type, assuming an effect number of 2). Some effects seem to have only one sound associated with them, while others have dozens.

In code, you can call sounds as such:

Main.PlaySound(int listid, int x, int y, int soundid)

X and Y can be -1 to have the effect played on the character at the center of the screen, but I find it's better practice to keep actual values there, such as (int)player.velocity.X, (int)npc.velocity.Y, etc.

Currently there seems to be a bug in tConfig where listid must be equal to soundid for the effect to work online.

If you want to use a custom sound, use soundHandler.soundID["ExampleSound"].

As of version 28.4 soundhandler is with a captial SoundHandler.soundID["ExampleSound"].

Effect NumbersEdit

  1. Wooden thunk (general tile hit sound)
  2. Player Hit (male)
  3. Item Use Noises
  4. NPC Hit Noises
  5. NPC Death Noises
  6. Player death
  7. Bush sound (when plants are hit)
  8. Receive Item
  9. Door open
  10. Door close
  11. Interface Open
  12. Menu Option Hover Noise (click)
  13. Pot break (Glass, Bottles, Pots)
  14. Zombie moaning
  15. NPC Misc. Noises
  16. Cloud sound when double jumping
  17. Hermes Boots sound
  18. money clink
  19. Water sounds
  20. female hit
  21. Mining noise ("tick")
  22. Hotbar Lock sound
  23. Drowning noise
  24. Chat Noise
  25. Full mana bar sound (when the mana bar is fully recharged)
  26. Monster Groaning
  27. Pixie shimmering sound
  28. Switch sound (lever, switch, pressure plate, timer)
  29. Duck sound nr.1
  30. Duck sound nr.2
  31. Frog Sound
  32. Duck sound nr.3
  33. Bat death sound

Item Sounds (effect=2)Edit

  1. General Using Sound (for melee and most thrown stuff)
  2. Mushroom
  3. Having a Drink
  4. Fallen Star, Life Crystal
  5. Arrow, Blowpipe Shooting Sound
  6. Magic Mirror
  7. Lower version of general using sound (deep swish)
  8. Demon Scythe, Dirt Rod, Orb of Light, Vilethorn
  9. Crystal Storm, Magic Missile, Star Cannon, Starfury
  10. Harpoon
  11. Guns
  12. Laser Rifle, Space Gun
  13. Water Spray
  14. Bomb Explosion
  15. Phaseblades
  16. Whoopie Cushion Fart
  17. Hornet Stinger
  18. Duplicate of #1
  19. Throwing sound (higher-pitched general use sound)
  20. Cursed Flames, Flamelash, Flower of Fire
  21. Water Bolt
  22. Motorized Tools (Drill, Chainsaw, Hamdrax loop this sound while being used)
  23. Motorized Tools Activation (plays with #22 at the start, but does not loop with it)
  24. Spectre Boots sound
  25. Fairy Bell
  26. Harp
  27. Coin Clink (Crystal Shard sound when broken)
  28. Ice Rod, Rainbow Rod
  29. Mana Crystal
  30. Ice Rod's Ice Block appearance sound
  31. Clockwork Assault Rifle
  32. Angel Wings / Demon Wings flapping sound
  33. Death Laser firing sound (Red lasers from the Destroyer and second-form Retinazer)
  34. Flamethrower
  35. Bell
  36. Shotgun
  37. Anvil clink
  38. Tactical Shotgun
  39. Vampire Knives
  40. Sniper Rifle
  41. Phoenix Blaster/Gatligator/Revolver/Venus Magnum
  42. (I dont know what item uses this sound, but the Santa NK1 Rockets use it)
  43. Gem Staffs (Like Ruby Staff, Emerald Staff, and so on)
  44. Slime Staff
  45. ...
  46. Staff of the Frost Hydra
  47. ''The Axe''
  48. Mining Snow
  49. Mining Snow #2
  50. Mining Ice

NPC Hit Noises (effect=3)Edit

  1. Default Hit Noise (quick splat)
  2. Skeleton
  3. Meteorhead, Projectiles (short whack)
  4. Possessed Armor (metal clank)
  5. Pixie
  6. Werewolf
  7. Wyvern
  8. Wall of Flesh (gross squish)
  9. Leech, The Hungry (squish/growl)
  10. Unicorn
  11. Snowmen
  12. Unicorn
  13. Leech/The Hungry

NPC Death Noise (effect=4)Edit

  1. Standard (splat)
  2. Undead "bleagh" (Zombies, Skeletons)
  3. Meteorhead, Projectiles (short dull impact)
  4. Bat
  5. Bone Serpent (animaly growl)
  6. Wraith (ethereal gasp)
  7. Pixie (tinkle)
  8. Wyvern (short, low animal growl)
  9. Vile Spit (short splat)
  10. Wall of Flesh (long loud roar)
  11. The Hungry (quick light squish)
  12. Leech, The Hungry II (heavy squish)
  13. (burp)
  14. All Hardmode Bosses (explosion)
  15. Snowmen (collapsing noise)
  16. Red/Cyan Beetle
  17. Butcher

NPC Misc. Noise (effect=15)Edit

0. Monster Roar (when summoning boss)

1. Burrowing sound (Worm digging sound)

Water Sound (effect=19)Edit

0. Splash (when player or npc touch water surface)

1. Water "bloop" (when items falls into water)

Hints and TipsEdit

Try Romulan Paladin's Dust and Sound Catalog Mod in order to view / hear and shop for different dust and sounds in game with some degree of direct control.

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