Main Class
Comments8this wiki
| The information in this article is for Terraria v1.0.6.1. |
| The Main class is resposible for coordinating all the other classes and making sure they play nicely together. Since this class is the core of the game, changing any of the values could produce profound changes, including causing a game crash. That's not to say you shouldn't use this class - you should just be mindful of how your changes will affect things. Currently the only methods and properties that are accessible are the static ones (being that main doesn't have an object instance). | ||||
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Properties
Edit
| Name | Type | Description |
|---|---|---|
| chestDepositHover | bool | N/A |
| chestDepositScale | float | N/A |
| chestLootHover | bool | N/A |
| chestLootScale | float | N/A |
| chestStackHover | bool | N/A |
| chestStackScale | float | N/A |
| curMusic | int | N/A |
| newMusic | int | N/A |
| shop | Chest[] | N/A |
| toggleFullscreen | bool | N/A |
Static Properties
Edit
| Name | Type | Description |
|---|---|---|
| antLionTexture | Texture2D | |
| armorAlpha | float | |
| armorArmTexture | Texture2D[] | |
| armorArmTextureCount | int | |
| armorArmTextureMax | int | |
| armorBodyTexture | Texture2D[] | |
| armorBodyTextureCount | int | |
| armorBodyTextureMax | int | |
| armorHeadTexture | Texture2D[] | |
| armorHeadTextureCount | int | |
| armorHeadTextureMax | int | |
| armorHide | bool | |
| armorLegTexture | Texture2D[] | |
| armorLegTextureCount | int | |
| armorLegTextureMax | int | |
| autoGen | bool | |
| autoJoin | bool | |
| autoPass | bool | |
| autoPause | bool | |
| autoSave | bool | |
| autoShutdown | bool | |
| availableRecipe | int[] | |
| availableRecipeY | float[] | |
| background | int | |
| backgroundHeight | int[] | |
| backgroundTexture | Texture2D[] | |
| backgroundWidth | int[] | |
| blackTileTexture | Texture2D | |
| bloodMoon | bool | |
| boneArmTexture | Texture2D | |
| bottomWorld | float | |
| bubbleTexture | Texture2D | |
| buffAlpha | float[] | |
| buffName | string[] | |
| buffString | string | |
| buffTexture | Texture2D[] | |
| buffTextureCount | int | |
| buffTextureMax | int | |
| buffTip | string[] | |
| caveParrallax | float | |
| cBuff | string | Keychar for Quick Buff |
| cDown | string | Keychar for Down |
| cdTexture | Texture2D | |
| chain2Texture | Texture2D | |
| chain3Texture | Texture2D | |
| chain4Texture | Texture2D | |
| chain5Texture | Texture2D | |
| chain6Texture | Texture2D | |
| chainTexture | Texture2D | |
| chat2Texture | Texture2D | |
| chatBackTexture | Texture2D | |
| chatLength | int | |
| chatLine | ChatLine[] | |
| chatMode | bool | |
| chatRelease | bool | |
| chatText | string | |
| chatTexture | Texture2D | |
| cHeal | string | Keychar for Quick Heal |
| checkForSpawns | int | |
| chest | Chest[] | |
| chestText | string | |
| cHook | string | Keychar for Grappling Hook |
| cInv | string | Keychar for Inventory |
| cJump | string | Keychar for Jump |
| cLeft | string | Keychar for Move Left |
| clientPlayer | Player | |
| cloud | Cloud[] | |
| cloudLimit | int | |
| cloudTexture | Texture2D[] | |
| cMana | string | Keychar for Quick Mana |
| combatText | CombatText[] | |
| craftGuide | bool | |
| craftingAlpha | float | |
| craftingHide | bool | |
| cRight | string | Keychar for Move Right |
| cThrowItem | string | Keychar for Throw Item |
| cUp | string | Keychar for Up |
| curRelease | int | |
| cursorAlpha | float | |
| cursorColor | Color | |
| cursorColorDirection | int | |
| cursorScale | float | |
| cursorTexture | Texture2D | |
| dayTime | bool | Returns true if it's daytime, false if it's nighttime. (Terraria v. 1.1.2) |
| debuff | bool[] | |
| dedServ | bool | |
| defaultIP | string | |
| drawTime | int | |
| dungeonTiles | int | |
| dungeonX | int | |
| dungeonY | int | |
| dust | Dust[] | |
| dustTexture | Texture2D | |
| editSign | bool | |
| engine | AudioEngine | |
| evilTiles | int | |
| fadeCounter | int | |
| fadeTexture | Texture2D | |
| fixedTiming | bool | |
| focusRecipe | int | |
| fontCombatText | SpriteFont[] | |
| fontDeathText | SpriteFont | |
| fontItemStack | SpriteFont | |
| fontMouseText | SpriteFont | |
| frameRate | int | |
| frameRelease | bool | |
| gameMenu | bool | |
| gamePaused | bool | |
| getIP | string | |
| getPort | string | |
| ghostTexture | Texture2D | |
| gore | Gore[] | |
| goreTexture | Texture2D[] | |
| goreTextureCount | int | |
| goreTextureMax | int | |
| grabSky | bool | |
| guideItem | Item | |
| hasArms | HashSet<int> | |
| hasFocus | bool | |
| hasHands | HashSet<int> | |
| HBLockTexture | Texture2D[] | |
| hcColor | Color | |
| heartTexture | Texture2D | |
| helpText | int | |
| hideUI | bool | |
| hotbarScale | float[] | |
| ignoreErrors | bool | |
| inputTextEnter | bool | |
| invAlpha | float | |
| invasionDelay | int | |
| invasionSize | int | |
| invasionType | int | |
| invasionWarn | int | |
| invasionX | double | |
| invDir | float | |
| inventoryBack10Texture | Texture2D | |
| inventoryBack2Texture | Texture2D | |
| inventoryBack3Texture | Texture2D | |
| inventoryBack4Texture | Texture2D | |
| inventoryBack5Texture | Texture2D | |
| inventoryBack6Texture | Texture2D | |
| inventoryBack7Texture | Texture2D | |
| inventoryBack8Texture | Texture2D | |
| inventoryBack9Texture | Texture2D | |
| inventoryBackTexture | Texture2D | |
| iS | float | |
| item | Item[] | |
| itemText | ItemText[] | |
| itemTexture | Texture2D[] | |
| itemTextureCount | int | |
| itemTextureMax | int | |
| jungleTiles | int | |
| keyState | KeyboardState | |
| lastItemUpdate | int | |
| lastNPCUpdate | int | |
| leftWorld | float | |
| libPath | string | |
| liquid | Liquid[] | |
| liquidBuffer | LiquidBuffer[] | |
| liquidTexture | Texture2D[] | |
| loadPlayer | Player[] | |
| loadPlayerPath | string[] | |
| loadWorld | string[] | |
| loadWorldPath | string[] | |
| logoTexture | Texture2D | |
| magmaBGFrame | int | |
| magmaBGFrameCounter | int | |
| manaTexture | Texture2D | |
| maxItemTypes | int | |
| maxItemUpdates | int | |
| maxMP | int | |
| maxNetPlayers | int | |
| maxNPCUpdates | int | |
| maxScreenH | int | |
| maxScreenW | int | |
| maxSectionsX | int | |
| maxSectionsY | int | |
| maxTilesX | int | |
| maxTilesY | int | |
| mcColor | Color | |
| menuFocus | int | |
| menuMode | int | |
| menuMultiplayer | bool | |
| menuServer | bool | |
| meteorTiles | int | |
| minScreenH | int | |
| minScreenW | int | |
| modVersion | string | |
| moonModY | short | |
| moonPhase | int | |
| moonTexture | Texture2D | |
| motd | string | Message of the day |
| mouseColor | Color | |
| mouseHC | bool | |
| mouseItem | Item | |
| mouseLeftRelease | bool | |
| mouseRightRelease | bool | |
| mouseState | MouseState | |
| mouseTextColor | byte | |
| mouseTextColorChange | int | |
| music | Cue[] | |
| musicFade | float[] | |
| musicVolume | float | |
| myPlayer | int | |
| netMode | int | VERY useful property to be used for making multiplayer-friendly mods. 1=Client computer. 2=Server. Use in conjunction with NetMessage to handle server-side stuff. |
| netPlayCounter | int | |
| NewText | String/int |
Displays text on screen. Used as: Main.NewText("This is the text", 175, 75, 255). The three numbers refer to Red, Green, and Blue respectively for the chat color. |
| newWorldName | string | |
| ninjaTexture | Texture2D | |
| npc | NPC[] | |
| npcChatFocus1 | bool | |
| npcChatFocus2 | bool | |
| npcChatFocus3 | bool | |
| npcChatRelease | bool | |
| npcChatText | string | |
| npcFrameCount | int[] | |
| npcShop | int | |
| npcTexture | Texture2D[] | |
| npcTextureCount | int | |
| npcTextureMax | int | |
| numAvailableRecipes | int | |
| numChatLines | int | |
| numClouds | int | The number of clouds |
| numDust | int | |
| numStars | int | |
| oldMouseState | MouseState | |
| oldStatusText | string | |
| player | Player[] | |
| playerBeltTexture | Texture2D | |
| playerEyesTexture | Texture2D | |
| playerEyeWhitesTexture | Texture2D | |
| playerHairTexture | Texture2D[] | |
| playerHairTextureCount | int | |
| playerHairTextureMax | int | |
| playerHands2Texture | Texture2D | |
| playerHandsTexture | Texture2D | |
| playerHeadTexture | Texture2D | |
| playerInventory | bool | |
| playerPantsTexture | Texture2D | |
| PlayerPath | string | |
| playerPathName | string | |
| playerShirtTexture | Texture2D | |
| playerShoesTexture | Texture2D | |
| playerUnderShirt2Texture | Texture2D | |
| playerUnderShirtTexture | Texture2D | |
| projectile | Projectile[] | |
| projectileTexture | Texture2D[] | |
| projectileTextureCount | int | |
| projectileTextureMax | int | |
| rand | Random | |
| raTexture | Texture2D | |
| recentIP | string[] | |
| recentPort | int[] | |
| recentWorld | string[] | |
| recipe | Recipe[] | |
| releaseUI | bool | |
| resetClouds | bool | |
| reTexture | Texture2D | |
| rightWorld | float | |
| rockLayer | double | |
| SavePath | string | |
| saveTimer | int | |
| screenHeight | int | |
| screenLastPosition | Vector2 | |
| screenPosition | Vector2 | |
| screenWidth | int | |
| serverStarting | bool | |
| showFrameRate | bool | |
| showItemOwner | bool | |
| showItemText | bool | |
| showSpam | bool | |
| showSplash | bool | |
| shroomCapTexture | Texture2D | |
| sign | Sign[] | |
| signBubble | bool | |
| signText | string | |
| signX | int | |
| signY | int | |
| skipMenu | bool | |
| soundBank | ??? | |
| soundChat | SoundEffect | |
| soundCoins | SoundEffect | |
| soundDig | SoundEffect[] | |
| soundDoorClosed | SoundEffect | |
| soundDoorOpen | SoundEffect | |
| soundDoubleJump | SoundEffect | |
| soundDrown | SoundEffect | |
| soundFemaleHit | SoundEffect[] | |
| soundGrab | SoundEffect | |
| soundGrass | SoundEffect | |
| soundInstanceChat | SoundEffectInstance | |
| soundInstanceCoins | SoundEffectInstance | |
| soundInstanceDig | SoundEffectInstance[] | |
| soundInstanceDoorClosed | SoundEffectInstance | |
| soundInstanceDoorOpen | SoundEffectInstance | |
| soundInstanceDoubleJump | SoundEffectInstance | |
| soundInstanceDrown | SoundEffectInstance | |
| soundInstanceFemaleHit | SoundEffectInstance[] | |
| soundInstanceGrab | SoundEffectInstance | |
| soundInstanceGrass | SoundEffectInstance | |
| soundInstanceItem | SoundEffectInstance[] | |
| soundInstanceMaxMana | SoundEffectInstance | |
| soundInstanceMenuClose | SoundEffectInstance | |
| soundInstanceMenuOpen | SoundEffectInstance | |
| soundInstanceMenuTick | SoundEffectInstance | |
| soundInstanceNPCHit | SoundEffectInstance[] | |
| soundInstanceNPCKilled | SoundEffectInstance[] | |
| soundInstancePlayerHit | SoundEffectInstance[] | |
| soundInstancePlayerKilled | SoundEffectInstance | |
| soundInstanceRoar | SoundEffectInstance[] | |
| soundInstanceRun | SoundEffectInstance | |
| soundInstanceShatter | SoundEffectInstance | |
| soundInstanceSplash | SoundEffectInstance[] | |
| soundInstanceTink | SoundEffectInstance[] | |
| soundInstanceUnlock | SoundEffectInstance | |
| soundInstanceZombie | SoundEffectInstance[] | |
| soundItem | SoundEffect[] | |
| soundMaxMana | SoundEffect | |
| soundMenuClose | SoundEffect | |
| soundMenuOpen | SoundEffect | |
| soundMenuTick | SoundEffect | |
| soundNPCHit | SoundEffect[] | |
| soundNPCKilled | SoundEffect[] | |
| soundPlayerHit | SoundEffect[] | |
| soundPlayerKilled | SoundEffect | |
| soundRoar | SoundEffect[] | |
| soundRun | SoundEffect | |
| soundShatter | SoundEffect | |
| soundSplash | SoundEffect[] | |
| soundTink | SoundEffect[] | |
| soundUnlock | SoundEffect | |
| soundVolume | float | |
| soundZombie | SoundEffect[] | |
| spamCount | int | |
| spawnTileX | int | |
| spawnTileY | int | |
| spikeBaseTexture | Texture2D | |
| splashTexture | Texture2D | |
| stackCounter | int | |
| stackDelay | int | |
| stackSplit | int | |
| star | Star[] | |
| starTexture | Texture2D[] | |
| statusText | string | |
| stopTimeOuts | bool | |
| sun2Texture | Texture2D | |
| sunModY | short | |
| sunTexture | Texture2D | |
| tConfigHash | string | |
| teamColor | Color[] | |
| teamCooldown | int | |
| teamCooldownLen | int | |
| teamTexture | Texture2D | |
| textBackTexture | Texture2D | |
| tile | Tile[,] | |
| tileAlch | bool[] | |
| tileBlockLight | bool[] | |
| tileColor | Color | |
| tileCut | bool[] | |
| tileDropName | string[] | |
| tileDungeon | bool[] | |
| tileFrameImportant | bool[] | |
| tileHeight | int[] | |
| tileLavaDeath | bool[] | |
| tileMergeDirt | bool[] | |
| tileName | string[] | |
| tileNoAttach | bool[] | |
| tileNoFail | bool[] | |
| tilePretendType | int[] | |
| tileShine | int[] | |
| tilesLoaded | bool | |
| tileSolid | bool[] | |
| tileSolidTop | bool[] | |
| tileStone | bool[] | |
| tileTable | bool[] | |
| tileTexture | Texture2D[] | |
| tileTextureCount | int | |
| tileTextureMax | int | |
| tileWaterDeath | bool[] | |
| tileWidth | int[] | |
| time | double |
Used in conjuction with Main.dayTime to determine time of day. (Terraria v. 1.1.2) If Main.dayTime == true, Main.time goes from 0.0 (dawn) to 54000.0 (nightfall) and resets. If Main.dayTime == false, Main.time goes from 0.0 (nightfall) to 32400.0 (dawn) and resets. 16200.0 (midnight) is in the middle. |
| timeOut | int | |
| topWorld | float | |
| trashItem | Item | |
| trashTexture | Texture2D | |
| treeBranchTexture | Texture2D[] | |
| treeTopTexture | Texture2D[] | |
| updateTime | int | |
| verboseNetplay | bool | |
| versionNumber | string | |
| versionNumber2 | string | |
| wallHouse | bool[] | |
| wallTexture | Texture2D[] | |
| wallTextureCount | int | |
| wallTextureMax | int | |
| waveBank | WaveBank | |
| windSpeed | float | |
| windSpeedSpeed | float | |
| worldID | int | |
| worldName | string | |
| WorldPath | string | |
| worldPathName | string | |
| worldSurface | double |
Methods
Edit
| Method Name | Description |
|---|---|
| None | N/A |
Static Methods
Edit
| Method Name | Description |
|---|---|
| armorSwap() |
public static Item armorSwap(Item newItem)
{
}
Swaps the equipped item on right click?
|
| BankCoins() |
public static void BankCoins()
{
}
???
|
| CalculateDamage() |
public static double CalculateDamage(int Damage, int Defense)
{
}
Calculates the damage that would be dealt, for a given
|
| ChestCoins() |
public static void ChestCoins()
{
}
???
|
| CursorColor() |
public static void CursorColor()
{
}
???
|
| DamageVar() |
public static int DamageVar(float dmg)
{
}
???
|
| FindWindow() |
public static IntPtr FindWindow(string lpClassName, string lpWindowName)
{
}
???
|
| GetInputText() |
public string GetInputText(string oldString)
{
}
???
|
| GetKeyState() |
public static short GetKeyState(int keyCode)
{
}
???
|
| LoadLibrary() |
public static IntPtr LoadLibrary(string dllToLoad)
{
}
Loads a .dll library?
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Notes
Edit
Here are some links from an older version of this page for various variable types. These should really be located elsewhere, but until that page is up, this shall suffice.
- Texture2D
- Color
- engine: AudioEngine
- music: Cue[]
- oldmousestate: MouseState
- rand: Random
- soundeffects: SoundEffect
- soundinstance: SoundEffectInstance
- wavebank: WaveBank
- findwindow, pinvoke: FindWindow
- getkeystate, pinvoke: GetKeyState
- loadlibrary, pinvoke: LoadLibrary
| Classes in Terraria |
|---|
|
Chest | Cloud | Collision | Dust | Gore | Item | Lighting | Liquid | Main | NPC | Player | Projectile | Recipe | Sign | Star | WorldGen |

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